I feel there's some truth on both sides to this. I don't always agree with Kyle's approach - he can be arrogant and abrasive at times, and yes, there is an element to believing so hard in your product/service/business that it comes off as blind faith. I know of two players who went to Driveline when it was just getting off the ground, and both essentially said, "what you see is what you get with him."3dender wrote: ↑16 Dec 2025 05:50 amGonna go out on a limb and say Kyle will tell you their AI is awesome and won't have any of the drawbacks that some other AI programs have... iow what pretty much anyone would say after investing a lot of money in their AI.Voldemort wrote: ↑15 Dec 2025 22:24 pmI believe that the information fed into the AI program is a composite of the other evaluation tools Driveline has been using for years. I don't communicate with Kyle anymore, but I do have a way to contact him. I'll try that and see if he responds.3dender wrote: ↑15 Dec 2025 20:08 pmYou are not adequately describing what the AI will be doing, which i consider to be a waste of time.renostl wrote: ↑15 Dec 2025 19:42 pmno positive impact and potentially negative in that it might waste his training time with dumb/unproven drills it scrapes from some yahoo off the internet.3dender wrote: ↑15 Dec 2025 18:09 pmAbsolutely not what I'm suggesting at all, please read better.renostl wrote: ↑15 Dec 2025 17:52 pmWhether it works out for any single player is irrelevant.
That's a 0% or 100% on a player that is going there after lacking success.
What you are suggesting here is that body mechanics, improved balance along with in the moment feedback while doing that training hasn't any value. That's a large part of hitting to have no value especially considering it is a part JW needs some work.
Waste of time negative impact
please relay your opinion better
"In the moment feedback" of how a player is performing unproven drills, and the feedback itself is based on faulty data scraping... so basically the plan is to add flawed feedback atop flawed drills... a veritable mountain of [nonsense]
So yes, waste of time at best and actively harmful at worst, if it picks a bad drill for him to do and then tells him he's not doing it correctly (i.e. badly) enough.
AI doesn't actually know more than experts, it's just aggregating a bunch of expert opinions. And what do you think happens when those experts have different and even conflicting approaches? Garbage in, garbage out.
With that said, I absolutely respect the work Kyle has put in to make Driveline what it is. It doesn't have a 100% success rate with players but no instructional system does. We can debate whether the game has changed for the better over the last 15 years with respect to how competent organizations prioritize biometrics in pitching (and hitting), but it's impossible to deny he's had a small hand in shaping that thought process.