CT Fantasy Baseball - Interested?

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Quincy Varnish
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Re: CT Fantasy Baseball - Interested?

Post by Quincy Varnish »

CNYFan wrote: 04 Mar 2024 06:11 am Good luck, keep us posted.
Maybe "pin" the topic so the Board can see what is going on?
Beth is a tough cookie about pins - doesn't even want to pin the GDT, so I wouldn’t count on it.

I’ll definitely post a link to the league, post-draft… thinking about bi-weekly standings updates.
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Re: CT Fantasy Baseball - Interested?

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mattmitchl44 wrote: 05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?
Slightly, yes. The net result of adding QS shifts a little importance away from compiling closers… and in a deeper league, Saves will be harder find.
And a rules question - the expectation is that we're always going to have 5 SPs, not on the IL, active at all times, right? For the counting stats (W, QS, K), you'd almost always want to, but I could see some, rare circumstances late in the year when people might choose to leave an SP on IL in your lineup to avoid having to start a relatively bad SP who could get bombed and hurt your WHIP and ERA.
You don’t have to fulfill any expectations with how roster spots are used. Daily decisions about who is in your active lineup can still be made. Say you don’t want a particular starter pitching in Coors Field on a particular night - all you have to do is move him to the bench before game time, and his performance will not be reflected in any of your stats.

The number assigned to “bench” in the roster breakdown is only representative of how many roster spots you have remaining when all the active slots are filled. You could have ALL your SP on your bench, and move them to their starting positions only when they start, or when you want those starts to apply to your season totals.

To answer your question more directly - you’re never forced to have an active starter in your ‘SP’ spots. If you have an injured starter, provided his ‘real’ team moves him to the IL procedurally, it’s best to move him to your IL. There are four spots to accommodate IL players, and players on it do not count toward your roster limit. So - you can add a “free” player from the FA/waiver pool (undrafted/unclaimed players) after you make that move. You’ll need to drop a player to bring someone off of the IL, provided your roster is full.
Quincy Varnish
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Re: CT Fantasy Baseball - Interested?

Post by Quincy Varnish »

mattmitchl44 wrote: 05 Mar 2024 11:32 am
Quincy Varnish wrote: 05 Mar 2024 11:18 am
mattmitchl44 wrote: 05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?
Slightly, yes. The net result of adding QS shifts a little importance away from compiling closers… and in a deeper league, Saves will be harder find.
Yeah, figuring out the "value" of each event - SV, QS, W, etc. - is an interesting exercise. I think there were slightly more QS in MLB than SV last year, like 1700 to 1300, or something like that. But the league is probably going to capture like 90% of the SV that occur (because they are more concentrated), but a lower percentage of the QS. So, overall, the number of QS and SV that will be captured by the league might be about equal. So the "value" of an individual SV or QS would be about the same, at least up to the point where the one more QS/SV puts you one ahead of whoever is in 2nd.

Fantasy baseball advanced analytics. :D
It’s going to be tough to assign true values for individual Saves or QS, if that’s what you’re doing. They aren’t counted as they would be in a ‘points’ league, though I’m sure you know that by now. If someone is blowing away the league in Saves… example, they lead the league w/ 87 and you have 56 for 2nd. He gets 15 points, you get 14… you’re never going to catch them, so any more SV you compile are solely to maintain your #2 slot in that category. Their actual value becomes variable. For the dude with the #1 spot and a wide margin late in the season, the SV becomes effectively worthless. The same could be said of any counting stat, but typically you’ll only see the scenario I’ve described with Saves and Stolen Bases. Quality Starts… I have no idea, b/c this is my first time in a league w/ that category.
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Re: CT Fantasy Baseball - Interested?

Post by Quincy Varnish »

mattmitchl44 wrote: 05 Mar 2024 12:03 pm
Quincy Varnish wrote: 05 Mar 2024 11:58 amIt’s going to be tough to assign true values for individual Saves or QS, if that’s what you’re doing. They aren’t counted as they would be in a ‘points’ league, though I’m sure you know that by now. If someone is blowing away the league in Saves… example, they lead the league w/ 87 and you have 56 for 2nd. He gets 15 points, you get 14… you’re never going to catch them, so any more SV you compile are solely to maintain your #2 slot in that category. Their actual value becomes variable. For the dude with the #1 spot and a wide margin late in the season, the SV becomes effectively worthless. The same could be said of any counting stat, but typically you’ll only see the scenario I’ve described with Saves and Stolen Bases. Quality Starts… I have no idea, b/c this is my first time in a league w/ that category.
Right - at some point the "added utility" of each SV, QS, etc. goes to zero because you have so many you're going to finish 1st anyway.

But, even in this format, I think the "event valuation" approach still largely works, as long as each individual event may be moving you between 15th and 1st.
Probably. I hope not :wink:
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Re: CT Fantasy Baseball - Interested?

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DJ Davis wrote: 03 Mar 2024 19:02 pm
Quincy Varnish wrote: 03 Mar 2024 19:01 pm
DJ Davis wrote: 03 Mar 2024 18:52 pm
Quincy Varnish wrote: 03 Mar 2024 18:44 pm Draft order -

1. mattmitch44
2. Jeffy25
3. Quincy Varnish
4. An Old Friend
5. SamTheMan
6. Barking Lion
7. Whatashame
8. Dazepster
9. imadamnman
10. ggnoobs
11. sdaltons
12. Cardinals4Life
13. Boooyah
14. Cool Papa Con
15. DJ Davis



Congrats on Acuña, Matt. Ugh.
I’m actually OK with last with the number of managers!
It’s a snake draft - I’d almost rather have your spot than mine. Great position, IMO.
For sure, I prefer that in football too
You’ll also have #1 waiver priority to start the season.

Update on a minor tweak to the league mechanics -

We’ll be using a FAB (free agent budget) + a rolling priority list to determine the outcome of waiver claims. I think you know what all that means, but we have some semi-newcomers who could use a brief explanation of how that works in this league.

Your waiver priority determines how a FA (undrafted/unclaimed) player is granted when there are multiple teams placing a claim for the same player. The initial waiver priorities are determined by the reverse of our draft positions (meaning DJ will be #1, mattmitch will be #15). If you win a claim, your waiver priority will drop to the bottom of the waiver priority list. Teams who do not win their claim will maintain their standing, but move one slot ahead of the winning team. [Example - DJ (#1) and mattmitch (#15) both place claims for the same player. DJ wins the claim, but his priority drops to #15 and Mattmitch becomes #14.]

The above applies only if no FAB offer is made.

FAB offers may be placed at the time a waiver claim is entered. This is essentially a ‘silent bid’ - you will have no knowledge of other bids, or if another team has placed a bid. If a bid is placed, this takes precedence over waiver priority. Translation - if mattmitch places a $5 bid, and DJ Davis places a $1 bid, mattmitch wins the player despite his lower waiver priority. If there are NO other bids, whoever makes a bid wins the player regardless of waiver priority. Bid amounts are returned to all but the team which wins the claim.

We will all begin with a budget of $300 (million). This amount will not be refreshed, and is intended to last the entire season. Denomination is in ĞǎrBlümp Dollars, the currency of planet ŻǐňdaŘf, where I hold the position of Imperial Overlord.
Quincy Varnish
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Re: CT Fantasy Baseball - Interested?

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Cool Papa Con wrote: 06 Mar 2024 06:50 am Dumb question, but I was haphazardly digging through the site, and assume points are applied based on ranks associated with a specific stat. However, I wasn’t entirely sure which stat categories were involved or whether I interpreted that correctly.

I hate asking, but was hoping for clarity.
Don’t hate asking… anyone who has questions should post them here, or shoot me a PM.

Yes - in roto leagues, the scores are determined by your standing in each specific category. If you lead the league in Saves, you have 15 points from that category b/c you’re ahead of 14 teams.

There 12 total categories - 6 for hitting, 6 for pitching.

Think I already covered this earlier, but for clarity they are -

Hitting
Batting Average
Home Runs
Runs Scored
RBI
Stolen Bases
OPS

Pitching
Wins
Saves
ERA
WHIP
Strikeouts
Quality Starts


With 15 teams and 12 scoring categories, the max possible score will be 180. In a standard roto league (5x5, 12 teams), 90-100 points is typically the range required to win a league. In ours, I’d guess 120-130 points will get it done… but it’s going to depend on how active/competitive we are top-to-bottom.
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Re: CT Fantasy Baseball - Interested?

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The league is now publicly visible here - https://baseball.fantasysports.yahoo.com/b1/108578
An Old Friend
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Re: CT Fantasy Baseball - Interested?

Post by An Old Friend »

mattmitchl44 wrote: 05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?

And a rules question - the expectation is that we're always going to have 5 SPs, not on the IL, active at all times, right? For the counting stats (W, QS, K), you'd almost always want to, but I could see some, rare circumstances late in the year when people might choose to leave an SP on IL in your lineup to avoid having to start a relatively bad SP who could get bombed and hurt your WHIP and ERA.
I think you should pass on Acuna at 1 to make sure your bullpen is rock solid. Edwin Diaz has awesome walk up music. Just thinking out loud about how you could truly dominate a category!
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Re: CT Fantasy Baseball - Interested?

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SamTheMan wrote: 06 Mar 2024 14:55 pm Sorry if I didn't see this in the thread but is the acquisition fee the entry fee for the league? If so, is part of that for league fee and payout to season winner(s)?
No, everything is free.

This is not a cash league. The $$ is only a budget for the full season.

We *might* switch over to a cash league next year, depending on interest.
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Re: CT Fantasy Baseball - Interested?

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An Old Friend wrote: 06 Mar 2024 14:51 pm
mattmitchl44 wrote: 05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?

And a rules question - the expectation is that we're always going to have 5 SPs, not on the IL, active at all times, right? For the counting stats (W, QS, K), you'd almost always want to, but I could see some, rare circumstances late in the year when people might choose to leave an SP on IL in your lineup to avoid having to start a relatively bad SP who could get bombed and hurt your WHIP and ERA.
I think you should pass on Acuna at 1 to make sure your bullpen is rock solid. Edwin Diaz has awesome walk up music. Just thinking out loud about how you could truly dominate a category!
He’s not dropping to #4 😂
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Re: CT Fantasy Baseball - Interested?

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Think we’d probably have some managers drop out, if the buy-in was $300,000,000 real ĞǎrBlümp Dollars.
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Re: CT Fantasy Baseball - Interested?

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SamTheMan wrote: 06 Mar 2024 15:07 pm
Quincy Varnish wrote: 06 Mar 2024 15:01 pm
SamTheMan wrote: 06 Mar 2024 14:55 pm Sorry if I didn't see this in the thread but is the acquisition fee the entry fee for the league? If so, is part of that for league fee and payout to season winner(s)?
No, everything is free.

This is not a cash league. The $$ is only a budget for the full season.

We *might* switch over to a cash league next year, depending on interest.
What is the acquisition/budget fee? I apologize in advance if it's a dumb question?
There’s a thorough explanation on the previous page of this thread, toward the bottom.
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Re: CT Fantasy Baseball - Interested?

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SamTheMan wrote: 06 Mar 2024 15:17 pm
Quincy Varnish wrote: 06 Mar 2024 15:10 pm
SamTheMan wrote: 06 Mar 2024 15:07 pm
Quincy Varnish wrote: 06 Mar 2024 15:01 pm
SamTheMan wrote: 06 Mar 2024 14:55 pm Sorry if I didn't see this in the thread but is the acquisition fee the entry fee for the league? If so, is part of that for league fee and payout to season winner(s)?
No, everything is free.

This is not a cash league. The $$ is only a budget for the full season.

We *might* switch over to a cash league next year, depending on interest.
What is the acquisition/budget fee? I apologize in advance if it's a dumb question?
There’s a thorough explanation on the previous page of this thread, toward the bottom.
Sorry QV, I absolutely skipped over that. Makes sense now, thank you.
No worries. It’s not as complicated as it seems. I hated the system at first, b/c Yahoo did a terrible job explaining how it worked when first introduced. I like it now… it adds another aspect to the game that real GM/POBOs must consider.
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Re: CT Fantasy Baseball - Interested?

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mattmitchl44 wrote: 08 Mar 2024 12:24 pm So are we going to have 30 seconds or 1 minute per pick?

I figure it has to be one or the other.

390 picks at 30 sec. per pick would get us done in just over 3 hours.
I’m considering 45 seconds. It’s currently set to one minute. However, I was recently in a well-attended 12-team draft that gave me hope that ours may not be such a marathon - came in at 1 hour, 20 minutes and I think only a couple of managers were on auto-pick. That was a fixed 1-minute draft.

The clock can also be adjusted mid-draft. So… I could drop it to 30 seconds, late in the draft. Problem is, though - that’s when we need the most time to seek out players.
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Re: CT Fantasy Baseball - Interested?

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mattmitchl44 wrote: 08 Mar 2024 12:45 pm
Quincy Varnish wrote: 08 Mar 2024 12:38 pm
mattmitchl44 wrote: 08 Mar 2024 12:24 pm So are we going to have 30 seconds or 1 minute per pick?

I figure it has to be one or the other.

390 picks at 30 sec. per pick would get us done in just over 3 hours.
I’m considering 45 seconds. It’s currently set to one minute. However, I was recently in a well-attended 12-team draft that gave me hope that ours may not be such a marathon - came in at 1 hour, 20 minutes and I think only a couple of managers were on auto-pick. That was a fixed 1-minute draft.

The clock can also be adjusted mid-draft. So… I could drop it to 30 seconds, late in the draft. Problem is, though - that’s when we need the most time to seek out players.
If you can do 45 seconds, that should be way more than enough time. At that, I don't think people will average even 30 seconds per.
I’ll probably do that. I’d like to hear from some other folks that will be drafting, first. We have some folks that may not be doing as much preparation.

I might be able to start a poll on the main page.
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Re: CT Fantasy Baseball - Interested?

Post by Quincy Varnish »

Ejwcpa2001 wrote: 08 Mar 2024 12:49 pm
mattmitchl44 wrote: 08 Mar 2024 12:45 pm
Quincy Varnish wrote: 08 Mar 2024 12:38 pm
mattmitchl44 wrote: 08 Mar 2024 12:24 pm So are we going to have 30 seconds or 1 minute per pick?

I figure it has to be one or the other.

390 picks at 30 sec. per pick would get us done in just over 3 hours.
I’m considering 45 seconds. It’s currently set to one minute. However, I was recently in a well-attended 12-team draft that gave me hope that ours may not be such a marathon - came in at 1 hour, 20 minutes and I think only a couple of managers were on auto-pick. That was a fixed 1-minute draft.

The clock can also be adjusted mid-draft. So… I could drop it to 30 seconds, late in the draft. Problem is, though - that’s when we need the most time to seek out players.
If you can do 45 seconds, that should be way more than enough time. At that, I don't think people will average even 30 seconds per.

Do that and I expect we get done in ~2 hours.
I asked to be involved and didn’t even get an invite? AOF said he’d contact me?
I sent out mass invites for the last few spots. Thought I added everyone that expressed interest, so I’m sorry if I missed you.

There could be a post-All Star league, if there are enough interested parties.
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