Beth is a tough cookie about pins - doesn't even want to pin the GDT, so I wouldn’t count on it.
I’ll definitely post a link to the league, post-draft… thinking about bi-weekly standings updates.
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Beth is a tough cookie about pins - doesn't even want to pin the GDT, so I wouldn’t count on it.
Slightly, yes. The net result of adding QS shifts a little importance away from compiling closers… and in a deeper league, Saves will be harder find.mattmitchl44 wrote: ↑05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?
You don’t have to fulfill any expectations with how roster spots are used. Daily decisions about who is in your active lineup can still be made. Say you don’t want a particular starter pitching in Coors Field on a particular night - all you have to do is move him to the bench before game time, and his performance will not be reflected in any of your stats.And a rules question - the expectation is that we're always going to have 5 SPs, not on the IL, active at all times, right? For the counting stats (W, QS, K), you'd almost always want to, but I could see some, rare circumstances late in the year when people might choose to leave an SP on IL in your lineup to avoid having to start a relatively bad SP who could get bombed and hurt your WHIP and ERA.
It’s going to be tough to assign true values for individual Saves or QS, if that’s what you’re doing. They aren’t counted as they would be in a ‘points’ league, though I’m sure you know that by now. If someone is blowing away the league in Saves… example, they lead the league w/ 87 and you have 56 for 2nd. He gets 15 points, you get 14… you’re never going to catch them, so any more SV you compile are solely to maintain your #2 slot in that category. Their actual value becomes variable. For the dude with the #1 spot and a wide margin late in the season, the SV becomes effectively worthless. The same could be said of any counting stat, but typically you’ll only see the scenario I’ve described with Saves and Stolen Bases. Quality Starts… I have no idea, b/c this is my first time in a league w/ that category.mattmitchl44 wrote: ↑05 Mar 2024 11:32 amYeah, figuring out the "value" of each event - SV, QS, W, etc. - is an interesting exercise. I think there were slightly more QS in MLB than SV last year, like 1700 to 1300, or something like that. But the league is probably going to capture like 90% of the SV that occur (because they are more concentrated), but a lower percentage of the QS. So, overall, the number of QS and SV that will be captured by the league might be about equal. So the "value" of an individual SV or QS would be about the same, at least up to the point where the one more QS/SV puts you one ahead of whoever is in 2nd.Quincy Varnish wrote: ↑05 Mar 2024 11:18 amSlightly, yes. The net result of adding QS shifts a little importance away from compiling closers… and in a deeper league, Saves will be harder find.mattmitchl44 wrote: ↑05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?
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Probably. I hope notmattmitchl44 wrote: ↑05 Mar 2024 12:03 pmRight - at some point the "added utility" of each SV, QS, etc. goes to zero because you have so many you're going to finish 1st anyway.Quincy Varnish wrote: ↑05 Mar 2024 11:58 amIt’s going to be tough to assign true values for individual Saves or QS, if that’s what you’re doing. They aren’t counted as they would be in a ‘points’ league, though I’m sure you know that by now. If someone is blowing away the league in Saves… example, they lead the league w/ 87 and you have 56 for 2nd. He gets 15 points, you get 14… you’re never going to catch them, so any more SV you compile are solely to maintain your #2 slot in that category. Their actual value becomes variable. For the dude with the #1 spot and a wide margin late in the season, the SV becomes effectively worthless. The same could be said of any counting stat, but typically you’ll only see the scenario I’ve described with Saves and Stolen Bases. Quality Starts… I have no idea, b/c this is my first time in a league w/ that category.
But, even in this format, I think the "event valuation" approach still largely works, as long as each individual event may be moving you between 15th and 1st.
You’ll also have #1 waiver priority to start the season.DJ Davis wrote: ↑03 Mar 2024 19:02 pmFor sure, I prefer that in football tooQuincy Varnish wrote: ↑03 Mar 2024 19:01 pmIt’s a snake draft - I’d almost rather have your spot than mine. Great position, IMO.DJ Davis wrote: ↑03 Mar 2024 18:52 pmI’m actually OK with last with the number of managers!Quincy Varnish wrote: ↑03 Mar 2024 18:44 pm Draft order -
1. mattmitch44
2. Jeffy25
3. Quincy Varnish
4. An Old Friend
5. SamTheMan
6. Barking Lion
7. Whatashame
8. Dazepster
9. imadamnman
10. ggnoobs
11. sdaltons
12. Cardinals4Life
13. Boooyah
14. Cool Papa Con
15. DJ Davis
Congrats on Acuña, Matt. Ugh.
Don’t hate asking… anyone who has questions should post them here, or shoot me a PM.Cool Papa Con wrote: ↑06 Mar 2024 06:50 am Dumb question, but I was haphazardly digging through the site, and assume points are applied based on ranks associated with a specific stat. However, I wasn’t entirely sure which stat categories were involved or whether I interpreted that correctly.
I hate asking, but was hoping for clarity.
I think you should pass on Acuna at 1 to make sure your bullpen is rock solid. Edwin Diaz has awesome walk up music. Just thinking out loud about how you could truly dominate a category!mattmitchl44 wrote: ↑05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?
And a rules question - the expectation is that we're always going to have 5 SPs, not on the IL, active at all times, right? For the counting stats (W, QS, K), you'd almost always want to, but I could see some, rare circumstances late in the year when people might choose to leave an SP on IL in your lineup to avoid having to start a relatively bad SP who could get bombed and hurt your WHIP and ERA.
No, everything is free.
He’s not dropping to #4An Old Friend wrote: ↑06 Mar 2024 14:51 pmI think you should pass on Acuna at 1 to make sure your bullpen is rock solid. Edwin Diaz has awesome walk up music. Just thinking out loud about how you could truly dominate a category!mattmitchl44 wrote: ↑05 Mar 2024 10:51 am So now I'm just thinking out loud - but with having 5 required SPs in your lineup and having QS for points, this league is going to put more of a premium on SPs than you'll find reflected in most stock ranking lists, no?
And a rules question - the expectation is that we're always going to have 5 SPs, not on the IL, active at all times, right? For the counting stats (W, QS, K), you'd almost always want to, but I could see some, rare circumstances late in the year when people might choose to leave an SP on IL in your lineup to avoid having to start a relatively bad SP who could get bombed and hurt your WHIP and ERA.
There’s a thorough explanation on the previous page of this thread, toward the bottom.SamTheMan wrote: ↑06 Mar 2024 15:07 pmWhat is the acquisition/budget fee? I apologize in advance if it's a dumb question?Quincy Varnish wrote: ↑06 Mar 2024 15:01 pmNo, everything is free.
This is not a cash league. The $$ is only a budget for the full season.
We *might* switch over to a cash league next year, depending on interest.
No worries. It’s not as complicated as it seems. I hated the system at first, b/c Yahoo did a terrible job explaining how it worked when first introduced. I like it now… it adds another aspect to the game that real GM/POBOs must consider.SamTheMan wrote: ↑06 Mar 2024 15:17 pmSorry QV, I absolutely skipped over that. Makes sense now, thank you.Quincy Varnish wrote: ↑06 Mar 2024 15:10 pmThere’s a thorough explanation on the previous page of this thread, toward the bottom.SamTheMan wrote: ↑06 Mar 2024 15:07 pmWhat is the acquisition/budget fee? I apologize in advance if it's a dumb question?Quincy Varnish wrote: ↑06 Mar 2024 15:01 pmNo, everything is free.
This is not a cash league. The $$ is only a budget for the full season.
We *might* switch over to a cash league next year, depending on interest.
I’m considering 45 seconds. It’s currently set to one minute. However, I was recently in a well-attended 12-team draft that gave me hope that ours may not be such a marathon - came in at 1 hour, 20 minutes and I think only a couple of managers were on auto-pick. That was a fixed 1-minute draft.mattmitchl44 wrote: ↑08 Mar 2024 12:24 pm So are we going to have 30 seconds or 1 minute per pick?
I figure it has to be one or the other.
390 picks at 30 sec. per pick would get us done in just over 3 hours.
I’ll probably do that. I’d like to hear from some other folks that will be drafting, first. We have some folks that may not be doing as much preparation.mattmitchl44 wrote: ↑08 Mar 2024 12:45 pmIf you can do 45 seconds, that should be way more than enough time. At that, I don't think people will average even 30 seconds per.Quincy Varnish wrote: ↑08 Mar 2024 12:38 pmI’m considering 45 seconds. It’s currently set to one minute. However, I was recently in a well-attended 12-team draft that gave me hope that ours may not be such a marathon - came in at 1 hour, 20 minutes and I think only a couple of managers were on auto-pick. That was a fixed 1-minute draft.mattmitchl44 wrote: ↑08 Mar 2024 12:24 pm So are we going to have 30 seconds or 1 minute per pick?
I figure it has to be one or the other.
390 picks at 30 sec. per pick would get us done in just over 3 hours.
The clock can also be adjusted mid-draft. So… I could drop it to 30 seconds, late in the draft. Problem is, though - that’s when we need the most time to seek out players.
I sent out mass invites for the last few spots. Thought I added everyone that expressed interest, so I’m sorry if I missed you.Ejwcpa2001 wrote: ↑08 Mar 2024 12:49 pmI asked to be involved and didn’t even get an invite? AOF said he’d contact me?mattmitchl44 wrote: ↑08 Mar 2024 12:45 pmIf you can do 45 seconds, that should be way more than enough time. At that, I don't think people will average even 30 seconds per.Quincy Varnish wrote: ↑08 Mar 2024 12:38 pmI’m considering 45 seconds. It’s currently set to one minute. However, I was recently in a well-attended 12-team draft that gave me hope that ours may not be such a marathon - came in at 1 hour, 20 minutes and I think only a couple of managers were on auto-pick. That was a fixed 1-minute draft.mattmitchl44 wrote: ↑08 Mar 2024 12:24 pm So are we going to have 30 seconds or 1 minute per pick?
I figure it has to be one or the other.
390 picks at 30 sec. per pick would get us done in just over 3 hours.
The clock can also be adjusted mid-draft. So… I could drop it to 30 seconds, late in the draft. Problem is, though - that’s when we need the most time to seek out players.
Do that and I expect we get done in ~2 hours.